Post by Hannes821 on Jun 21, 2015 1:34:17 GMT 1
Hey!
Do you want to try texturing?
if you want to try, you would do the following:
(reads longer than it takes, if you understand, its simple ;-) )
1) install BSA opt (or another unpacker) (unpacking the Bethesda archieve data -> you can handle the textures); unpack into a new folder
2) look for data/textures/Encounters (OR NPC not sure) /draugr (or any other)
3) take the Name.dds file (it is the used texture set)
4) Import in GIMP/Paint.NET/Photoshop (one of These probably)
5) edit the texture
6) Export as dds again under new Name (for gimp you would Need to download a plugin that lets you compile dds files)
7) apply the texture to the mesh (Body)for Creation Kit; there is 2 ways:
a) NIFSKOPE
1) open the copied mesh (skyrim/data/meshes/Encounters/draugr/ draugr.nif) (WARNING: do a copy of the NIF, NIFSKOPE can never Forget with strg+z!)
2) place your new mesh in the savepath skyrim/data/textures/S_Atmora/Encounters/ (make new Folder: "Draugr") -> insert there
3) click into the BBS (check short tutorial vid (->forum/tutorials/Nifskope magic, it Shows you where to find) and edit savepath;
Change from the standart vanilla texture to yours; it should Show up immediately on the mesh if you did everything right
b) Creation Kit
1) make a new "texture set" and link your texture there
2) make a new object; link your nif; error will occur (no texture loading ofc!)
2) apply the new texture set to the mesh
then, there is a new object/nif with your texture! we can all use it, hurra!
I heard so far of those softwares to be used for image creation (Texture design):
1) Process of creating new basic pictures
2) Process of editing those as new texture:
www.nexusmods.com/skyrim/mods/7532/?
afkmods.iguanadons.net/index.php?/topic/3895-skyrim-texture-sets/
Do you want to try texturing?
if you want to try, you would do the following:
(reads longer than it takes, if you understand, its simple ;-) )
1) install BSA opt (or another unpacker) (unpacking the Bethesda archieve data -> you can handle the textures); unpack into a new folder
2) look for data/textures/Encounters (OR NPC not sure) /draugr (or any other)
3) take the Name.dds file (it is the used texture set)
4) Import in GIMP/Paint.NET/Photoshop (one of These probably)
5) edit the texture
6) Export as dds again under new Name (for gimp you would Need to download a plugin that lets you compile dds files)
7) apply the texture to the mesh (Body)for Creation Kit; there is 2 ways:
a) NIFSKOPE
1) open the copied mesh (skyrim/data/meshes/Encounters/draugr/ draugr.nif) (WARNING: do a copy of the NIF, NIFSKOPE can never Forget with strg+z!)
2) place your new mesh in the savepath skyrim/data/textures/S_Atmora/Encounters/ (make new Folder: "Draugr") -> insert there
3) click into the BBS (check short tutorial vid (->forum/tutorials/Nifskope magic, it Shows you where to find) and edit savepath;
Change from the standart vanilla texture to yours; it should Show up immediately on the mesh if you did everything right
b) Creation Kit
1) make a new "texture set" and link your texture there
2) make a new object; link your nif; error will occur (no texture loading ofc!)
2) apply the new texture set to the mesh
then, there is a new object/nif with your texture! we can all use it, hurra!
I heard so far of those softwares to be used for image creation (Texture design):
1) Process of creating new basic pictures
- Photoshop (expensive but professional)
- Gimp (free) www.gimp.org/downloads /
- Paint.NET (also free, result of an uni Project) www.getpaint.net/download.html
2) Process of editing those as new texture:
www.nexusmods.com/skyrim/mods/7532/?
afkmods.iguanadons.net/index.php?/topic/3895-skyrim-texture-sets/