Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Jun 21, 2015 1:36:08 GMT 1
your sound file must be: 16bit, mono, wav, 44100Hz (or 44,1kHz)!1) place your track in /data/music/yourmod/name.wav with those settings as said above, 2) start ck, 3) go on object window/ Audio/ music track / new -> name it, select single track; load it in. 4) Go on object window/ Audio/ music type/ new -> name it, load your single track in it; 5) go in cell window/ click your cell you want to add music to / click "edit" 6) change the "music type" to the one you made. 7) go in Skyrim, COC "yourcellname" test it, should play fine! i recommend Audacity; if the volume is too high or low, i use "normalize" (effects tab) if there is background noise, "remove background noise" (takes 2 steps, identify and execute) also you can easily set speed, hight and some effects, fade outs ect... audacityteam.org/
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Aug 13, 2015 10:32:48 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Nov 28, 2015 13:12:45 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Dec 25, 2015 22:24:17 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Dec 25, 2015 22:59:08 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 9:07:51 GMT 1
noise removal
(works great!)
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 9:26:16 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 17:52:22 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 18:01:33 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Sept 11, 2016 22:02:34 GMT 1
LIP files with virtual folder systems (new NMM or MO)
To make lip-files properly when using MO, to walkaround the "no-edit-access-to-steam-folder" issue while MO is running; simply copy exact the same sound files in both steam/sounds/voices/namemod/namevoicetype/sound and in MO/sounds/voices/namemod/voicetype/sound.
Because: CK needs the original file inside Steam/ to read it out for lip; but lips will only be created inside MO/ because of the "virtual folder" and access denial by MO
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