Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Sept 4, 2015 0:24:39 GMT 1
we welcome you! also from me: you can always ask, also on steam and here of course; here is the list: atmora-calling.freeforums.net/thread/110/list-16-08-2015 ( i have to update it actually ) we are heading forward, pic what you like and ask Rhod or me for all the support / questions you may need / have!
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Post by SpaceGoats on Sept 9, 2015 22:01:21 GMT 1
Hi Experice: World Edits Interiors and Exteriors (better with exteriors) Load doors Lighting Tes5Edit Environmental Storytelling Basic understanding of NavMesh Basic photo editing skills I am currently working on the Master the Summit mod which can be found here www.nexusmods.com/skyrim/mods/69303/?I can start helping now basically. Although I have more free time over the weekends.
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Post by rhodeidra on Sept 9, 2015 22:42:59 GMT 1
Sent you the files, take a look and tell me what you think.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Sept 10, 2015 8:07:27 GMT 1
great mod you did! fits perfectly in the adventurer concept; we just by coinscidence talked yesterday about climbing equipment for the crew ^^ feel free to take a look! and what i might say here: Meatbag101 mentioned yesterday that he felt strange about us not asking for our new members files as strictly as he espected... my answer to that: we dont have to! All work done will be checked by several people; and we can discuss and see the quality instantly; so, at this point, we dont need people to be perfect and take over all the work; This is not how i understand team work; it is more the chance for anyone, even people new to modding; to try, and grow by our feedback; and thus most important are the emotions, the ideas, the creativity you bring in; the technical stuff we can fix together; so the biggest point is your ambitioun and your passion; the rest we do in teamwork! we dont want to show off or something we want to make a good mod together!
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Post by lorrmaster on Sept 11, 2015 23:01:43 GMT 1
About 6-8 month experience in the Creation Kit (350 hours total).
* Have made some nice weather effects in the Creation Kit * Have experience with constructible objects and enchantments * some exterior and interior design (Including nav meshing)
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Post by rhodeidra on Sept 11, 2015 23:07:46 GMT 1
Welcome aboard (I'm the one who PMed you on reddit btw) I've sent you the links you need to see what all this is about, let us know what you find/think/feel and after that we'll talk about what we can do for eachother
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Sept 12, 2015 16:14:09 GMT 1
So you are the capable modder who made these awesome weather? ^^
welcome! would be nice if we could work on the [Exterior]/[Weathers] stuff together (shouldnt take too much time) and you are welcome to look for interors / exteriors / objects as you wish, and also other things you want to get some experience with
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vykaz
Traveler to Atmora
Posts: 176
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Post by vykaz on Sept 13, 2015 13:23:03 GMT 1
Hello guys, I'm vykaz. I'm fairly experienced with the CK (854hrs). I'd be best to use in Landscaping, Interior/Exterior design and cluttering. Furthermore I'd like to try storywriting or even questwriting, even though I didn't manage to implement quests properly until now. I also released two Mods on the Nexus in the New-Lands category. For those who are interested, here are the links: www.nexusmods.com/skyrim/mods/57161/?, www.nexusmods.com/skyrim/mods/50722/?In terms of how much time I could spare to contribute to the project, I'm plannig to work an average of at least 1hr per day. That goal should be easily accomplished at most times. However, there will be times (exams IE) when I'll have to reduce it to almost zero.
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Deleted
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Post by Deleted on Sept 13, 2015 21:14:25 GMT 1
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Post by rhodeidra on Sept 14, 2015 8:12:26 GMT 1
Very exited to have you here, especially since we are in dire need of help and most certainly input from experienced mod makers. At the very least I'm very interested in getting your opinion on the work done so far. I don't know how much time and effort you are able to invest here, but I'm going to go ahead and PM you are latest internal release files so you can get a clearer picture. As for your skills, you can do whatever you like but I think your abusive tendencies with quest-related papyrus can be exploited here
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Sept 14, 2015 8:39:06 GMT 1
nice that you joined! I dont want to make you super busy; so if you want to focus on scripted events i would suggest giving you "special tasks" that are in your main fields of expertise ! Ofc we are happy if you do quality checks in general, as Rhod mentioned, but i can understand if you are to busy to do so;
The biggest scripting we actually are thinking about is if we implement drivable boats/ships and some more easier things like scripts for boss fights. And most simple things would be new shout effects, maybe some teleport animations ... these things stated,
first and formost like to all our third party content - supporters: THANK YOU and you are always welcome here!
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Deleted
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Post by Deleted on Oct 5, 2015 19:18:25 GMT 1
Hello Ladys and Gentleelves, I´m Elderlord and I was brought here by Hannes. I´m not really good with the construction set, but I will be able to help you at the dialugues and the questdesign. I´m a hobby writer, if you want to see the quality of my textes, I can give you a link (but I warn you, it has been written in german xD). Like you may have seen, my english isn`t the best, so I will mostly ask Hannes to translate the dialugues and quests into english I hope I will be able to help you at your wonderful project, just give me a job to do and I will do it
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Post by rhodeidra on Oct 5, 2015 21:58:33 GMT 1
Welcome. If you want to do dialoguing, I invite you to install the CK and at the very least take a look at these tutorials: Complicated I know, but essential. Can't just write dialogue and expect it to work because the way it works is restricting. If you are not proficient enough in English however, please consider conceptualizing Points of Interest, or interior scenes.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Oct 5, 2015 23:08:45 GMT 1
Happy to have you here! We are a team with potentially large fields of work, so whatever you feel like doing, there is a good chance of using it in our project, so you can then rightfully claim you did your fair share to realise this project! Eventually, whatever you did, would else never have been become part of it! So as a matter of fact, that will be a key to have options for quality. i am grateful for every young and motivated person to join, no matter their skillset. I myself did not start in because i knew how to do things, but because i believe in the beauty of our game content concept. This is the biggest condition, the rest will be done by time and teamwork! cheers
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Deleted
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Post by Deleted on Oct 6, 2015 5:50:55 GMT 1
Ok, I will learn how to do dialoguing, thank you for the video. =)
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Post by majormodder on Oct 9, 2015 23:36:54 GMT 1
Might as well put my skills down.
Experienced in image alteration/ creation/ retouching with various photo editing programs such as Photoshop, Flash, and Gimp. This means that I can create diffuse, normal, glow, model space normal (msn), and tone maps. I can inject new qualities into objects by use of Nifskope such as glow maps and specular maps, and alter UV maps for efficiency. Object and model creation with Blender, but successfully exporting to other filetypes would require help of someone else who knows 3ds Max/ Maya/ Mudbox/ Meshrigger etc. as I do not keep up with compatibility. Basic Creation Kit world editing interiors and exteriors, I can make standalone followers which include body types, hair, armors, skin textures such as warpaint and scars etc.
In other words, I can make textures, alter meshes and their properties in Nifskope, make meshes and objects in Blender but I need someone to work it into a proper format that the CK and Nifskope will accept, Edit and create worldspaces in the CK as well as creating NPCs (including relationships) that have unique attributes such as their textures and meshes such as armor or hair.
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Deleted
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Post by Deleted on Oct 21, 2015 21:54:02 GMT 1
Hi, I'm Andrew. I don't really have much modding experience, I'm mainly a writer and a composer. That's it really.
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Post by rhodeidra on Oct 21, 2015 22:28:41 GMT 1
Welcome.
First of all, there's always a bunch of stuff you can contribute without even once going into the Creation kit or making a model, so don't worry.
Would you mind telling me what you've composed already?
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Deleted
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Post by Deleted on Oct 22, 2015 0:03:50 GMT 1
I don't have anything yet, and my cello is currently in the shop, but I sh be able to write music in about 2-3 days.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Oct 22, 2015 16:17:25 GMT 1
nice, a good friend of mine is cellist
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Post by Calvinatorr on Dec 30, 2015 13:09:24 GMT 1
Hi, I'm Calvin and I'm a first year student studying Computer Games Art (BSc) in the UK and I have 5 years experience with modelling assets for games using software such as Maya, 3ds Max, Mudbox, xNormal, Photoshop etc (you get the idea). I can create diffuse, specular, tangent space normal, self illumination/glow, alpha/blend maps, and cube maps - and willing to look up anything else that will help in the workflow. I prefer hard surface modelling but I would be willing to give any characters a shot if enough reference and concept art is provided. I don't have any previous experience in creating mods and thus a bit of a Creation Kit noob but I am willing to help out with the modelling/texturing side of things - but I am a busy student so I can't take on a lot of work but I'll give some of these a shot.
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Post by rhodeidra on Dec 30, 2015 13:15:23 GMT 1
Welcome, and thanks for coming. Rather than try and pile work on you, is there something you'd you prefer making? What are you in the mood for? Do check out this: www.flickr.com/photos/47857688@N08/sets/72157629321466509/ if you haven't already, to get a feel for the ancient culture we are trying to put ingame, and I'm sure you'll get some ideas Also, if you register and go over the most recent posts, I'm sure you'll get the idea of where the project is what would be sweet to improve it.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Dec 30, 2015 18:25:52 GMT 1
yes, like Rhod says; and welcome, Calvinatorr!
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Deleted
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Post by Deleted on Jan 9, 2016 18:22:33 GMT 1
Experience in
-Zbrush -Blender -SculptGL -Sculptris -Voice Acting -Audio Recording and Editing (Using Sonar X3) -Lore -Creation Kit -TES5Edit
I have access to Zbrush at a studio in my Uni so my time with it is somewhat limited. I have quite a bit of time this Winter however so I will get as much as I can done before school starts again.
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Post by rhodeidra on Jan 9, 2016 19:09:27 GMT 1
Welcome.
That's a nice list of skills, I'm sure we'll create something nice together. To all: use the forum. Make a thread and please, exchange steam usernames so we can work together easily
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destero
Traveler to Atmora
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Post by destero on Jan 10, 2016 0:59:06 GMT 1
Hi folks, so i 'll invite myself aswell I can handle the following things at some level: Dungeons, landscapes, lighting, retextures, followers, nifscope, photoshop, gimp, story-developing I like to be creative and to design! Thats all i guess...if i forgot something, it wasn 't important... Edit: ...more or less important: TesVedit-Kungfu Novice in Sculptris (the little brother of ZBrush) Maybe Document-Seals could be of use, like this one...
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Post by rhodeidra on Jan 10, 2016 1:02:18 GMT 1
TesVedit-Kungfu is the most important Kung-Fu there is after Google-Fu
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Post by anathem7x on Jan 14, 2016 19:12:51 GMT 1
Hello, newcomer here. I have previous experience with TES4's CS, mostly interiors, landscapes and creation of NPCs, but I am willing to learn anything and maybe unlike many people, I have lots of time on my hands currently. I also like to expand on existing lore with new ideas and have a knack for realism and immersion. I initially contacted rhodeidra with an ambitious idea that he turned down, but I understand his reasons for doing so and as such, for now I will be glad to help in any way I can.
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Post by rhodeidra on Jan 14, 2016 19:36:51 GMT 1
For the record, the idea was not bad, certainly not uninteresting, but ambitious and we'd need a large influx of new member to have a change to do it properly. That being said, take a look at the landscape and don't give up on the idea just yet.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Jan 14, 2016 21:34:33 GMT 1
Welcome on board! Ambition is 80% of the job; the rest is skill, and that you can always achieve with patience ;-)
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