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Post by spikedragonlord on Sept 2, 2016 20:59:18 GMT 1
Thank you very much! This will be very useful for our study into fnis. As for what we did before having to deal with fnis, we made some animations using 3DS Max, used the hkxcmd command tool to convert the kf's back to hkx format then we set up a custom behavior and animations folder in a new folder named after the creature they would be used on. However the results were mixed. We managed to get our sea creature to use the new animations but it would not attack and when killed it would stay stuck in an animation loop. Any thoughts?
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Post by spikedragonlord on May 14, 2016 0:27:43 GMT 1
Hello all. I am SpikeDragonLord and I speak on behalf of both myself and jboyd4. Its a pleasure to be here and we hope to expand the giant element of Atmora.
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