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Post by untitled0110 on Nov 26, 2016 22:32:22 GMT 1
Current experience: -Over 450 hours of experience in making interiors in CK -Some experience in exteriors and worldspaces -Limited Papyrus scripting experience, but a willingness to learn, and a years worth of experience in other programming languages -A deep understanding of TES Lore -A love for anything and everything beyond Tamriel I can work on this for a few hours a day, at least 5 days a week, so I should be able to get work done fairly quick. I'm eager to start helping out if you'll have me Ideally, I'd be working on interiors such as dungeons, but I'm happy to do anything you ask me to, assuming I know how or have the resources to learn to do so.
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Post by rhodeidra on Nov 26, 2016 22:49:31 GMT 1
Hey,
if you would read the last comment to another new member, we could sure use you. So the question becomes what you want to do. Be sure to take a look at the nexus files, which are old but relevant, and or Hannes or Anathem will get back to you ASAP
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Post by untitled0110 on Nov 26, 2016 23:09:02 GMT 1
Hey, if you would read the last comment to another new member, we could sure use you. So the question becomes what you want to do. Be sure to take a look at the nexus files, which are old but relevant, and or Hannes or Anathem will get back to you ASAP Well, as I've had the most experience with interiors, that's what I would like to do, and what would benefit the project most. If you want I can provide screenshots of a recent Dwemer ruin I have been working on, in fact I published the mod for SE yesterday. Of course, the mod is almost done, so if you would rather I did something else, I'd be more than happy to do so, but interiors are my preferred option.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Nov 26, 2016 23:27:55 GMT 1
there is always an option of improvement; i would like to see, what you can do; and also, i am happy if you enjoy working with us. so, if you can take a look at some interiors, maybe you can hand in a concept to improve some, but its actually not easy; as i wrote you, much more useful would be now scenes and maybe an exterior clutter claim; but just lets see what you want/can do! ;-) welcome here, nice to have new people around, like always ;-) i really would like to work WITH you, join efforts and make something awesome, on a partner level; so if you find anything interesting, i want to give you the chance of really doing it! rhodeidra : this is what he did:
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Post by anathem7x on Nov 27, 2016 0:06:10 GMT 1
rhodeidra I would not have pointed to the nexus file, so much has been accomplished since then that it can't almost be compared anymore to our latest internal release, but of course I'm sure you have your reasons for doing so. Welcome! Seeing all this new influx of members has given me a glint of hope that just maybe, the giants expansion could be considered in the future. Even one more person well versed in exterior/interior would cut the work considerably, but of course such an expansion entails more than just adding new, empty areas. Apart from that, it's true that we're nearing the end of the project, with the next merge we will probably go over the count of 40 interiors, so the same reasoning above applies to these too: whatever else gets added has to have a purpose, otherwise it's wiser to focus on improving what's already present, which is a lot. Either way, new additions or polishing, please discuss openly with us to make sure we're on the same page, and any questions you have, be them about lore or more technical details, I'm sure we'll be able to answer. As for what we're up to right now, we're just getting started with scenes: these can be very complex but at the same time, have a lot of potential. Rhodeidra and tascani have made scene making easier thanks to a set of specialized scripts. Bear in mind that this was in no way needed to make scenes, but they still did it; I can only hope the number of scenes getting done will go beyond our expectations in the future, thanks to their efforts. Then there's the cave of trials with its gigantic quest.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Nov 27, 2016 0:13:37 GMT 1
some main features are not shown in this forum, to avoid spoilers, by the way, that includes a few main quest aspects... But for working on the things for now, we have plenty of info on this forum, and you can always add us on steam (Hannes821) untitled0110
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Post by untitled0110 on Nov 27, 2016 0:17:40 GMT 1
there is always an option of improvement; i would like to see, what you can do; and also, i am happy if you enjoy working with us. so, if you can take a look at some interiors, maybe you can hand in a concept to improve some, but its actually not easy; as i wrote you, much more useful would be now scenes and maybe an exterior clutter claim; but just lets see what you want/can do! ;-) welcome here, nice to have new people around, like always ;-) i really would like to work WITH you, join efforts and make something awesome, on a partner level; so if you find anything interesting, i want to give you the chance of really doing it! rhodeidra : this is what he did: Also in regards to some interior work, here's my recent project: mods.bethesda.net/#en/workshop/skyrim/mod-detail/3217811Of course there isn't much need for Dwemer ruins in Atmora, but what's used here is relevant to all dungeon types (there's 40 minutes worth of content in the dungeon, not just that video). I'll take a look at any interiors you throw at me, and I'd try working on some exterior cluttering too! If you're happy for me to do so though, I do have an idea for a dungeon that I was going to put into that mod, but never got around to doing, I personally think it'd go well with this project But I do appreciate that the mod is almost finished, and now isn't the best time to add new dungeons haha. If you want to hear the concept though, I'd happily tell you it And if you want, you can add me on steam, it's the easiest way to contact me, though I'll likely be on these forums a lot. Here's my steam: steamcommunity.com/id/untitled0110/I'm looking forward to working with you guys, and I can start on any interior/exterior/whatever tomorrow
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Post by untitled0110 on Nov 27, 2016 0:29:43 GMT 1
Just point me in the direction of something you want me to take a look at and/or work on and I'll get started
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Nov 27, 2016 1:23:33 GMT 1
rhodeidra i vote for considering an exterior claim for him as starter and let him have a look at any interior of his choice to try to improve it a bit. It seems he has a feel for clutter. else, we will see ;-)
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Post by danielhodgeva on Jan 21, 2017 5:56:48 GMT 1
Hey there! as the username suggests, my name is Daniel Hodge. I am an experienced voice actor who has been voicing in mods for skyrim for many years. Currently I have done: Helgen Reborn, Interesting Npc's, Legacy of the dragonborn, coldharbour resummoned, Skyrim Beyond Reach, etc. Mods I'm Voicing in that are unreleased: Apotheosis, Beyond skyrim Bruma, Skywind, Lordbound, Odyssey of the Dragonborn. I'm the narrator for the skywind development series: And I fill a large variety of voice types and even do impressions of vanilla characters such as daedric princes:
Currently I have a wrather outdated skyrim reel but i can do all the voices included even better than before.
I'm visiting this forum because I am impressed by the size and ambition of the project and would like to lend a hand voicing your Npc characters. I'm aware that all your characters my be voiced and finalized. But if anything does come up, feel free to contact me!
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Post by sagittariusmoon on Jan 21, 2017 10:46:33 GMT 1
I absolutely love your impression of Sheogorath. You are very practiced, very good.
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Post by danielhodgeva on Jan 21, 2017 15:30:32 GMT 1
Thank you! I've spent years working on the characters voice.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Jan 21, 2017 18:07:10 GMT 1
It would be great to come back to you in the future, when/if we add characters. That is possible, and we are happy to see you here. You can do some expressive dark voices, that would really fit for a few types of characters.
Have fun, Hannes
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Post by anathem7x on Jan 25, 2017 12:47:43 GMT 1
Greetings danielhodgeva , I was saying in another thread how your Sheogorath and Hermaeus Mora impressions gave me tingles. They're amazing! You're right in noticing that all our characters are voiced and finalized, but there are also quests we may be able to add in the future which could include new voices. For example, we plan to have a quest where the player is led into a cave by a fox. Here he'd be able to induce himself in a state of trance/dream/hallucination that allows him to be tested by each Atmoran god in various, wild and interesting ways, under the supervision of Shor. So in this case, you'd be again asked to fill the role of a godlike being. Another possibility would be with the addition of the giants settlement. A giant elder there could perhaps be able to tell great stories of Atmora's past, giving the player invaluable insight into many aspects of Atmoran lore that would otherwise be lost. However please bear in mind both are yet to be added, and depending on how things develop from here ( sadly we've just had to split from a very valuable project member, putting things a bit in jeopardy ) we may or may not be able to add them in the future. It has yet to be decided and will most likely depend on whether or not we have the capacity to pull this off, so please be patient for the time being, an opportunity for your amazing voice might present itself.
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Post by meliodas on Feb 11, 2017 8:38:03 GMT 1
Hey Meliodas leader of Beyond Skyrim: Iliac Bay - Tower of Dawn here. Just dropping in to say hi and check out the models!
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Feb 11, 2017 12:16:48 GMT 1
Welcome ;-)
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Post by anathem7x on Feb 11, 2017 23:50:13 GMT 1
Hello and welcome! Very curious to know what you plan to do with the Adamantine Tower
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Post by sagittariusmoon on Feb 11, 2017 23:53:33 GMT 1
Welcome meliodas.
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Post by cazadoradealmas on Mar 8, 2017 18:36:09 GMT 1
Hello, I follow this project since a long time but I didn't know about this website. I would love to offer my help in testing if it's needed. My avaiability is almost every night (except few days around my own releases, due to necessary fixes). If it's not needed, I'm still happy to be arrived here, I'm glad to meet you all.
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Post by anathem7x on Mar 8, 2017 18:48:04 GMT 1
Welcome cazadoradealmas, testing is very much needed, we almost never get external feedback since this project has always been in closed development! As long as you understand that under no circumstances you are allowed to redistribute the file to others, then I think we'd be happy to have a tester. Could I ask you first to tell us a bit of relevant info about yourself? You mentioned "releases", does that mean you are also a modder, and you have projects of your own?
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Post by cazadoradealmas on Mar 8, 2017 19:34:26 GMT 1
I am a long time modder but not in Skyrim. The only thing I did in Skyrim was my own small ash island and my own house in my beloved Solstheim, just to test the CK and check the landscape creation (which I loved it, definetely better than the past tools). Which is why I actually didn't mention anything else, I'm a big Skyrim lover and still play regularly after all these years, but unfortunately nothing else than this in this case :/ I do have a good LO, if you'll want to test it on a "average" game, to check performances and few interactions between mods. I'm also a Requiem lover, in case you will want to know if it suits with Atmora.
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Post by anathem7x on Mar 8, 2017 19:45:41 GMT 1
That is fine, no matter what you have modded, if you're a long time modder then I'd say there's a good chance you respect the work of others and their wishes (unless you're a modder that believes in mod piracy, and there's a whole subreddit dedicated to that, in which case that's fine, I see the value in that and I use it too but I'm afraid we'd not be willing to take the risk!). But yeah, performance is a big concern in a few highly detailed areas, balanced encounters are important and in general we're starved for feedback, so we'd have a lot of use out of you. Now for the stupid question: what's an LO?
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Post by cazadoradealmas on Mar 8, 2017 20:13:23 GMT 1
I'm all for modding, and I confess, not much for communities like Reddit. My mod contents have some "do whatever you want" permissions, but I do respect others' opinions and wishes. And more in general, as a guest I tend to respect the "rules of the house" I also forgot. From time to time, I write few news about mods and share few shoots, to inform other people on new mods or show some mods' features. But if it's not appreciated of course I won't post anything at all. LO = Load Order. I was meaning "I'm used to play with a good amount of active mods, which could help in simulating an average play". Sorry English is not my language so please let me notice everytime I write something not understable
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Post by anathem7x on Mar 8, 2017 21:39:14 GMT 1
No worries, your English is very understandable, I had no issues! Was just not familiar with that abbreviation. I'd say that kind of exposure for the project would be great, but I don't call the shots here or anything (we discuss and decide things together whenever possible) so I'd wait to get others opinion. For now you have mine, and it is positive.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Mar 9, 2017 10:20:51 GMT 1
We welcome you! ;-) you will be very important for our Beta testing phase, and we are happy to have you here, amongst a few other people who kindly offer their help to polish Atmora ^^
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Post by cazadoradealmas on Mar 9, 2017 16:56:32 GMT 1
Thank you! I look forward the Beta!
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misterb
Traveler to Atmora
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Post by misterb on Apr 22, 2017 0:06:51 GMT 1
Hey there my name is MisterB1969 on the nexus. And have created mostly some simple mods. Thought I'd come in and say hello. Some of my more (At least in my opinion) best mods are : Unique Loot, Unique Artifacts, Magic of Food and Drink, Priestly Things, and Fighting Gloves of Skyrim.
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Post by anathem7x on Apr 22, 2017 0:51:23 GMT 1
Welcome! I can see you have made some really nice quality-of-life mods indeed. Noticed you used the Darkgondul sword in your artifacts mod, it looks really nice and I was thinking of also adding it to the project after a BS member suggested it.
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misterb
Traveler to Atmora
Posts: 2
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Post by misterb on Apr 22, 2017 17:23:36 GMT 1
Thanks! Though I seem to have an issue with my Artifacts mod. Keep on getting a "out of charges" notice when ever i use some of my items. I've looked at the problem on and off, but never been able to figure out how to fix it.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 23, 2017 0:00:32 GMT 1
maybe we can find a solution to help, sadly i myself am a bit busy. But we welcome you in the team!
anything you are interested in? let me know, i will give you further info about project, organisation and tools used!
cheers ;-)
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