Hannes821
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Post by Hannes821 on Jan 24, 2017 4:02:27 GMT 1
same method by darkfox127
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Hannes821
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Post by Hannes821 on Jan 24, 2017 3:55:00 GMT 1
Converting esps to esms
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Hannes821
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Post by Hannes821 on Jan 24, 2017 3:47:34 GMT 1
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Hannes821
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Post by Hannes821 on Jan 24, 2017 3:29:20 GMT 1
getting the script for Ts5edit first! very important ;-)
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Hannes821
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Post by Hannes821 on Jan 23, 2017 18:37:08 GMT 1
Fixing erros for merging
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Hannes821
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Post by Hannes821 on Jan 23, 2017 18:34:24 GMT 1
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Hannes821
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Post by Hannes821 on Jan 21, 2017 18:07:10 GMT 1
It would be great to come back to you in the future, when/if we add characters. That is possible, and we are happy to see you here. You can do some expressive dark voices, that would really fit for a few types of characters.
Have fun, Hannes
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Hannes821
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Post by Hannes821 on Jan 16, 2017 23:09:51 GMT 1
shall i make a thread for navmeshing?
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Hannes821
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Post by Hannes821 on Jan 15, 2017 3:23:06 GMT 1
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Hannes821
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Post by Hannes821 on Dec 29, 2016 10:12:17 GMT 1
well, working with the sound files for music and for VA, i can tell you, that wav and wmv have the effect to let the CK crush in certain moments, why is unclear, but it is clear, that i am not the only one to experience this (i read forum entries outside) and that it just happens when you work on certain objects like music tracks or certain dialogue boxes.
So, if you dissable the loading of the music in CK (because you can hear them as example they got loaded) it makes pretty much sense that these crashes stop as well.
thx for the hint, anathem! ;-)
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Hannes821
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Post by Hannes821 on Dec 6, 2016 1:00:53 GMT 1
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Hannes821
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Post by Hannes821 on Nov 27, 2016 1:23:33 GMT 1
rhodeidra i vote for considering an exterior claim for him as starter and let him have a look at any interior of his choice to try to improve it a bit. It seems he has a feel for clutter. else, we will see ;-)
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Hannes821
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Post by Hannes821 on Nov 27, 2016 0:13:37 GMT 1
some main features are not shown in this forum, to avoid spoilers, by the way, that includes a few main quest aspects... But for working on the things for now, we have plenty of info on this forum, and you can always add us on steam (Hannes821) untitled0110
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Hannes821
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Post by Hannes821 on Nov 26, 2016 23:27:55 GMT 1
there is always an option of improvement; i would like to see, what you can do; and also, i am happy if you enjoy working with us. so, if you can take a look at some interiors, maybe you can hand in a concept to improve some, but its actually not easy; as i wrote you, much more useful would be now scenes and maybe an exterior clutter claim; but just lets see what you want/can do! ;-) welcome here, nice to have new people around, like always ;-) i really would like to work WITH you, join efforts and make something awesome, on a partner level; so if you find anything interesting, i want to give you the chance of really doing it! rhodeidra : this is what he did:
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Post by Hannes821 on Nov 23, 2016 21:23:57 GMT 1
it says: Compatibility If using Frostfall 2.0+, the player's drip effects from Wet and Cold will be automatically disabled. If using Immersive Citizens - AI Overhaul, the Go Home feature will be automatically disabled. Everything in this mod is applied dynamically so it should work with any NPC in any location (DLC, new lands, new villages, etc) except the cold features. While the cold features are also applied dynamically, mods or DLCs with new regions or creatures may need to be supported manually.
source: www.nexusmods.com/skyrimspecialedition/mods/644/?
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Hannes821
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Post by Hannes821 on Nov 21, 2016 23:31:23 GMT 1
Welcome! we are working on Scenes in creation kit, and finishing clutter. textures can always be used in many ways. Did you work on Banners before? Did you work on Armor/ weapon retextures before?
and ofc, if you can give some nice feedback, we are all happy to hear/read that ;-)
you can add me on steam as "Hannes821" if you want. see you!
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Hannes821
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Post by Hannes821 on Nov 19, 2016 14:56:18 GMT 1
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Post by Hannes821 on Nov 18, 2016 11:03:55 GMT 1
ofc, ofc. i dont expect a long story, due to restrictions, actually its not likely we get one, just did want to honour his efforts.
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Post by Hannes821 on Nov 17, 2016 22:39:19 GMT 1
thanks for your interest and your offer; maybe some small story ideas; but i have to say, sometimes, long lore story discussions in the forum block the work flow, so i would do this only in a certain area, and also there is a ton of limits, as we are pretty much at the end of the projects. So, there is already a story based on what you find in the lore section; and translation from Atmoran literature to ingame language (ENG, later maybe Ger, Ital, Span...) is very limited by the fact that they didnt have latin letters, and also didnt use books (we use scrolls and murals; they have to be translated in a quest, which needs Voice Acting; and we are kind of AFTER implementing Voice Acting, since that field is mostly done) There has been quite some thinking about how to work around these limitations; mostly by using textures that show runes, or "understanding powers" ingame; but its definitely not a easy thing to do. If you have interest in writing stories (you can do it in german, i can translate them, if they fit) post preferebly here: atmora-calling.freeforums.net/board/3/lorebut pls think about how we could use them, and first of all, check the ideas here, make sure it fits in. thank you Hannes EDIT: sorry for deleting you before; but we had over 100 members, and i decided to delete everybody who was inactive for over 3 months OR had less then 5 posts...
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Hannes821
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Post by Hannes821 on Nov 17, 2016 15:41:22 GMT 1
welcome ;-)
great. We can talk about every topic you are interested in, i will tell you all i know; and so is there anything in particular you are interested in?
the big topic in this cycle is the scenes, which we currently are working on. But anything you are keen on doing, or familiar with, could be improved, once you have a frank idea of the style and the gameplay idea ;-) Which, i will be happy to give you an overview of!
you can add me on steam (Hannes821) if you want.
Enjoy the project here and have fun ;-)
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Hannes821
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Post by Hannes821 on Nov 14, 2016 18:09:12 GMT 1
zilav is a hero. one of the checking tools, usually 95% of the content can be used in sse, and the rest must be edited in a few minutes, but you have to find the issues. this helps. www.nexusmods.com/skyrim/mods/75916/?
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Hannes821
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Post by Hannes821 on Nov 10, 2016 18:14:40 GMT 1
the mjority of players has decided it seems, and this is where the community of modders will follow
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Post by Hannes821 on Nov 10, 2016 18:13:53 GMT 1
released some mods on se nexus. please note, they got 3 times as much views as the old nexus version for 32 bit
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Hannes821
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Post by Hannes821 on Nov 10, 2016 0:15:17 GMT 1
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Post by Hannes821 on Nov 8, 2016 19:23:00 GMT 1
repairing meshes: destero used nifscope: (his weapons now work in SE) spells/batch/triangulate all stripes spell/batch/add tangent spaces and update
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Hannes821
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Post by Hannes821 on Nov 8, 2016 19:06:09 GMT 1
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Post by Hannes821 on Nov 7, 2016 21:17:34 GMT 1
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Post by Hannes821 on Nov 6, 2016 23:20:59 GMT 1
scriptname extended combatleverpackage ....the standard stuff EVENT ONGetCombatState IF lever is in reach <- needed, new -> go and pull the lever (like vanilla script) ELSE ENDEVENT
just an idea, i have no clue about the details of the syntax, but logically it should be somewhat like this. if "not having a lever makes the spider stuck" it means, it simply has no other option to act if not detecting /existing lever anywhere.
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Post by Hannes821 on Nov 5, 2016 23:02:35 GMT 1
this is where i am stuck
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Post by Hannes821 on Nov 5, 2016 23:00:26 GMT 1
package is in, after some trouble ^^
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