Hannes821
Traveler to Atmora
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Daz3D
Sept 2, 2016 0:28:49 GMT 1
Post by Hannes821 on Sept 2, 2016 0:28:49 GMT 1
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Hannes821
Traveler to Atmora
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Post by Hannes821 on Sept 1, 2016 23:45:39 GMT 1
cant watch it in germany because of music tracks lol... GEMA
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Hannes821
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BLENDER
Sept 1, 2016 21:34:04 GMT 1
Post by Hannes821 on Sept 1, 2016 21:34:04 GMT 1
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Hannes821
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BLENDER
Sept 1, 2016 21:20:45 GMT 1
Post by Hannes821 on Sept 1, 2016 21:20:45 GMT 1
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Hannes821
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BLENDER
Sept 1, 2016 21:17:26 GMT 1
Post by Hannes821 on Sept 1, 2016 21:17:26 GMT 1
Rigging / Skinning
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Hannes821
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Post by Hannes821 on Sept 1, 2016 21:10:27 GMT 1
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Hannes821
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Post by Hannes821 on Aug 28, 2016 3:02:20 GMT 1
i can load in existing meshes as OBJ. however, my (scultris) altered snowbear was not accepted yet; i may have to fit in some options (material ect)
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Hannes821
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Post by Hannes821 on Aug 28, 2016 2:50:31 GMT 1
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Hannes821
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Post by Hannes821 on Aug 28, 2016 2:49:46 GMT 1
i can confirm, you can load in OBJ as nitrishapes (replacing). the trick is, it only works with "NIFSCOPE NIGHTLY" Nifskope 2.0 alpha 5 somehow doesnt have import option... this means, in theory, i can munch easily with statics (loadscreen scenery, structures ect)
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Hannes821
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Post by Hannes821 on Aug 25, 2016 21:02:17 GMT 1
welcome, from me as well! nice to have you with us.
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Hannes821
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Post by Hannes821 on Aug 20, 2016 2:18:35 GMT 1
exporting the Nitrishape as OBJ and importing it in SCULPTRIS, BLENDER and MESHLAB without problems confirmed.
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Hannes821
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BLENDER
Aug 15, 2016 19:48:13 GMT 1
Post by Hannes821 on Aug 15, 2016 19:48:13 GMT 1
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Hannes821
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Post by Hannes821 on Aug 15, 2016 0:52:55 GMT 1
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Hannes821
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Post by Hannes821 on Aug 14, 2016 23:39:58 GMT 1
check this turtoise from beyond skyrim ^^
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Hannes821
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Post by Hannes821 on Aug 14, 2016 23:36:49 GMT 1
OMG how could i oversee! its so easy! export the nitrishape as .obj file, edit it with one of many programs,
and insert it back in nifskope! done ;-) SO EASY damit i should have seen this earlier
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Hannes821
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GIMP
Jun 25, 2016 17:32:00 GMT 1
Post by Hannes821 on Jun 25, 2016 17:32:00 GMT 1
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Hannes821
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GIMP
Jun 25, 2016 17:22:34 GMT 1
Post by Hannes821 on Jun 25, 2016 17:22:34 GMT 1
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Hannes821
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Post by Hannes821 on Jun 23, 2016 12:38:07 GMT 1
hey, greetings!
we have a roadmap what we want to do under "free conversation", but you are free to do something you like, as well.
i will help you with every question you may have, and if you are desteros friend, maybe you also talk german, we can talk in german too.
your credits look impressive. i think you can move a lot here with little effort. have fun !
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Hannes821
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Post by Hannes821 on Jun 17, 2016 19:33:57 GMT 1
FormList The FormList object is a list of other Forms (base objects). Other objects use FormLists for a variety of purposes, such as: Reference Aliases can accept a FormList of Voicetypes to represent the Voicetypes that might be used by the Alias. An Actor's Package Override Lists are FormLists of Packages used to override AI behaviors under certain conditions. Cells use FormLists of NPCs to represent 'Lock Lists', the set of NPCs who own the house and can enter, leave, lock, and unlock it freely. In most cases, FormLists should contain just one type of base form (in the examples above, Voicetypes, Packages, or Actors, respectively). If multiple types of base forms appear in the FormList, the system using the FormList may reject it. FormList Dialog ID: The Editor ID of the Formlist. List of Forms: A list of forms. To add a form to this list, drag it in from the Object Window. To remove a form, click on it and press the 'Delete' key. To move a form up or down in the list, highlight it and use the right and left arrow keys. --------- example script www.creationkit.com/index.php?title=Complete_Example_Scripts#Cycle_Through_a_List_of_Objects_and_Perform_an_Action_on_Each_Object.28FormLists.29
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Hannes821
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Post by Hannes821 on Jun 17, 2016 19:32:15 GMT 1
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Hannes821
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Post by Hannes821 on Jun 15, 2016 22:47:26 GMT 1
welcome! 7 new members in less than 24 hours today ;-)
so, you can go to the "Voice Actors -> Entrance /Start" thread, and go down to the last, second post, "Get the dialogue lines here"; its a link to a google spreadsheet that works like an Excel chart;
and i would suggest, you just read the short character descriptions and then try 3 lines of each characters generic dialogue; and we give you feedback. (one line there is just like "Hello. I am Arrys. How may i help you?") (i just made this up)
If you want more background on the characters, there are google docs, and they have each an own thread under Dialogue and NPCs with the NPC´s Name (you will know them from the link above)
if that answer did not satisfy you, let one of us know ;-) ! see you! and thanks for your interest!
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Hannes821
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Post by Hannes821 on Jun 15, 2016 22:39:13 GMT 1
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Hannes821
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Post by Hannes821 on Jun 10, 2016 23:20:30 GMT 1
great, welcome on board. At the moment, we are working with high priority on voice acting;
editing NPCs and some CK work, as well as new assets is always good;
we could also use some good literature ingame.
At the moment, we do not have female voices for voice acting open, sadly. ;-) may change.
make yourself confident here
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Hannes821
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Post by Hannes821 on May 24, 2016 20:39:55 GMT 1
Thank you MM! Awesome work! ;-) utmost northern shores - awesome ;-)
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Hannes821
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Post by Hannes821 on May 24, 2016 14:56:54 GMT 1
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Hannes821
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Post by Hannes821 on May 22, 2016 20:08:17 GMT 1
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Hannes821
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Post by Hannes821 on May 22, 2016 2:36:02 GMT 1
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Hannes821
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Post by Hannes821 on May 21, 2016 20:05:58 GMT 1
UV MAP EDITING IN NIFSKOPE BY ELIONORA
looks easy ;-)
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Hannes821
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Post by Hannes821 on May 21, 2016 20:01:57 GMT 1
FOR THE GLOWING RUNE INSCRIPTIONS / INCARVINGS i was hunting the glowing effect from some Skyrim vanilla elements like this mesh: "Dungeons/Nordic/Doors/Tempportstone01 " ingame textureset: "Tempportstone01:2" and "Tempportstone01:0" in nifskope it uses dungeons/ridgedstone01.dds and ..._n.dds, which i did not expect (expected an additional _g.dds or so, like with ghosts) but it seems all the emission is done by "emissive colour"
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Hannes821
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Post by Hannes821 on May 21, 2016 19:50:25 GMT 1
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