Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 21, 2016 19:48:58 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 21, 2016 19:47:55 GMT 1
ANIMATION (BURNING DESTRUCTION)
MULT LAYER PARALAX
SOFT RIM AND BACK LIGHTING
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 19, 2016 15:54:12 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 10, 2016 18:50:10 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 10, 2016 0:58:30 GMT 1
first, i would have said top, but Anathem, you are right, Bottom open is better. If we want more fort-structures, upper city and area around temple 1 has still a bit potential, but not there. when i think about it. the main purpose of our settlement, as rhodeidra said, was praising the gods; and like in many primal civs on all continents, when the event of sun-turn comes, they would take their gods / devines, who are materialized in statues, and march a parade on a special procession road. THIS would be the place. A side quest (move the figure to the sacred place = the red stone henge place) would be very easy to do. GREEN would be more stone figures to praise the gods, so they dont get pissed, thinking the atmoran inferiors are lazy. for a culture declining in the dragon wars, a intense religion is one factor of doom, like mayans and others who killed each other for gods... SO i prefer Option B, and let a statue ask us to bring her to the bay, where she can finally, after many ages, watch the sunrise again and protect the bay ( from eternal frost? making the winds calm and allow a travel back to Skyrim ?) EDIT: RED MARKED PLACE > put the statue in the middle there
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 9, 2016 19:52:50 GMT 1
rhodeidra have you heard of L3DT ? tambomedia.com/Site_Pages/tutorials/L3DT.htmla tool to design large exteriors at once... even linked by Bethesda team EDIT: Ofc RHodeidra heard of it, and has in fact used it in tests before, but at that point his landscape was already more or less in it's final shape.
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 9, 2016 0:57:09 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 9, 2016 0:30:32 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 7, 2016 23:17:22 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 18:01:33 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 17:52:22 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 9:26:16 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 6, 2016 9:07:51 GMT 1
noise removal
(works great!)
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 3, 2016 13:40:19 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 2, 2016 18:49:15 GMT 1
We do! nice to have you on board! Feel free to take a look! do you know some talented and motivated voice actors ? ;-)
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 22:13:04 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 22:03:53 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 18:19:37 GMT 1
i came up till here: strange is, i did not even work on "volcano" - that was an older mesh...
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 17:07:51 GMT 1
solved
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 15:08:40 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 12:43:24 GMT 1
okay, i got a problem: i made own runestone model, UVP-unwrapping was amazingly simple wih 3ds max 2017 (just a few clicks!) also, there are plenty of free 3ds models for download, i downloaded a high quality low poly dead vulcano with textures for example... i was able to import my models (own & downloaded) to Blender 2.77 Nifscope install also no problem. the new nif-utility with chunkmerge inside also no problem. now the conversion: I dont know how to install that Blender nif plugin (python) from Ghostwalker71; to get the option "export as nif"; the tutorial above just gives this link niftools.sourceforge.net/forum/viewtopic.php?f=13&t=6323saying you can download on clicking in the signature (This is the 7z download of his plugin) www.dropbox.com/s/1eq92fafri46oui/blender_nif_plugin-2.6.0a0.dev4.zip?dl=0pls anyone help me how to set it up correctly; thanks a lot!
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on May 1, 2016 11:56:29 GMT 1
this guy is just crazily good
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 29, 2016 22:36:58 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 29, 2016 20:38:18 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 27, 2016 22:21:27 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 27, 2016 22:02:44 GMT 1
minute 6:28 for editing ...
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 26, 2016 22:09:47 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 25, 2016 15:05:16 GMT 1
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 25, 2016 14:55:48 GMT 1
SOFTWARE LINKS - no further delay because of searching up-to-date-files! - [/font][/font] TEXTURING 2DMODELING 3DSOUND EDITINGVIDEO EDITING[/ul][/div] [/div] Get your System MODDING-READY!!! For the experienced of us: this is basic to you! (but please give critics& add) For the others: this is the biggest burden on your way to become active! 1) download a vanilla english skyrim with dawnguard, dragonborn (and hearthfires if you like, but we will not need this) (download in english recommended if it is not your standart, because of avoiding later issues; that you can work around, but it is annoying (about the CK noticing only english dialogue strings) 2) download at STEAM/LIBRARY/TOOLS/Skyrim Creation Kit3) do the multiple masters fix (i needed it) see: [DLC Not loading Fix] 1. Open your SkyrimEditor.ini File in the main skyrim directory 2. Ctrl+F (Search) for [Archive] 3. Make sure the SArchiveList contains this: "SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa" 4. Make sure the SResourceArchiveList contains this: "SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, HearthFires.bsa, Dragonborn.bsa, Dawnguard.bsa" 5. Make sure the SResourceArchiveList2 Contains this: "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa, Dragonborn.bsa, Dawnguard.bsa" [Multiple Masters Fix] 1.Open SkyrimEditor.ini in the main skyrim directory 2. Under the [General] section make sure "bAllowMultipleMasterLoads" is there and if its not create it and set it equal to 1. So it will look like this: [General] bAllowMultipleMasterLoads=1 <continued general section> Read more: atmora-calling.freeforums.net/thread/32/basics-creation-running-hints-beginners#ixzz3jCEyJj5L(see the "get the CK running - hints for beginners" section) Then 4) Download Mod Organizer www.nexusmods.com/skyrim/mods/1334/?best is if you have a look about it here: 5) Then you install SKSE like Gopher told you in the Video on this playlist number 5 (episode 4 without intro vid) get the newest version 1.7.3 here: skse.silverlock.org/6) Then you go for TS5EDIT & WYREBASH & LOOT that way www.nexusmods.com/skyrim/mods/25859/? TS5EDIT (videos and tutorials you find everywhere; i suggest Gopher) www.nexusmods.com/skyrim/mods/1840/? WYREBASH (packs & unpacks stuff as BSA Bethesda Software Archieve) loot.github.io/ LOOT is actually only for getting an automatic load order when starting the game that probably works if you have many mods That is it for the setup so far as i know about the game itself; other basic TOOLS for working on audiofiles i suggest: audacityteam.org/for working on graphics i suggest: www.gimp.org/niftools.sourceforge.net/wiki/NifSkopewww.getpaint.net/index.htmlwww.adobe.com/products/photoshop.htmlWITH NIFSKOPE blender wiki.blender.org/index.php/Dev:Ref/Release_Notes used with nif tools sourceforge.net/projects/niftools/files/blender_nif_scripts/2.5.x/2.5.08/(tutorial here: www.nexusmods.com/skyrim/mods/3790/? and in a wiki en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro ) www.python.org/ftp/python/2.6.6/python-2.6.6.msi (what is python? they say they use it for blender and making nifsope objects CKready?) sourceforge.net/projects/pyffi/files/pyffi/2.1.10/ (with these files) for moddeling www.autodesk.com/products/3ds-max/overview (you get a year free or so if you register as a student) as readme generator HammondsLegacy.com/obmm/tools_readme_generator1.asp
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Hannes821
Traveler to Atmora
soon done!
Posts: 4,663
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Post by Hannes821 on Apr 25, 2016 13:14:13 GMT 1
DARKFOX127
BASICS OF CK
INSTALLATION
UPLOADING TO STEAM
UPLOADING TO NEXUS
LOADING DLCs IN CREATION KIT
CREATING AND EDITING CELLS
RENDER WINDOW
USER INTERFACE
NAVMESH
and and and:
in this playlist you will find: -creating a patch -creating and unpacking esps -texture sets -resource packs usage -crafting -bookshelfs -ammo enchanted -lighting -description label -statics and havoc -cloud chests -custom music -optimistaion -linking cells -functional keys -traps -planters -perk trees -displays -trophies -bugfixes and many many more
(for each topic a seperate video! USE THE FORCE; PADAWAN; IT IS HERE, ALL AROUND YOU ;-) )
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